Alien Stars more. My name is Tyrone Rodriguez. I’m with Nicalis, Inc. You may or may not have heard of Nicalis, but we’ve worked with other talented developers on games like Cave Story, VVVVVV, NightSky and 1001 Spikes.
We’re working with Anthony on The ‘90s Arcade Racer. Our collaboration will allow him to realize his vision of the game and make sure that he has the necessary Unity programming and design help he needs so that he can concentrate on art and other aspects.
On our end, we’ll be working on the Unity programming, physics, tuning and general design and production of the game. I grew up playing arcade games and the racing genre has always been one of my favorites. I worked for a now-dead magazine called Tips&Tricks when Sega was at the top of its game in terms of hardware and racing games; being part of a magazine where we were supposed to be pros at games, I ended up spending a lot of time playing Virtua Racing, Daytona, Super GT (Scud Race outside the US), Daytona 2 and basically every other Sega racer (even the weird ones like Moto Raider). For anyone asking about the physics, both Anthony and I know what arcade racers should feel like. I also have experience with racing games and actual track experience; I worked on The Fast and the Furious Tokyo Drift (PS2, PSP), designing its drift physics.
And have over 100 hours of real-world track time (open-wheel, street and race cars). Anthony and I won’t stop until we get the tuning just right.
Racing Video Arcade Machines / Driving Arcade Games and Speed Boat Racing Games For Sale A-G From BMI Gaming. Pelikan13 is raising funds for The 90's Arcade Racer on Kickstarter! A racing game inspired by the great arcade racers of the 90's.
Oh, by the way, we’ll be publishing the game on Wii U eShop, too. Revised funding and stretch goals £10k: As this goal has been met it's now certain that game will remain a full time project unitil completion. The game's final features are still to be finalized but among things considered is a drift-point scoring system much like the Kudos system found in PGR series, leaderboards, local multiplayer, and two unique routes for each circuit. Older Versions Of Yahoo Messenger on this page. £15k: This will ensure another talented 3d artist is on board for the duration of the project ensuring more content, more cars and richer looking graphics. £20k: This means the art team will expand to three people making it the optimal number for such a project. Risks and challenges The main challenge for this game is getting the car handling spot on.
Although right now the game is fun to play it is not hitting the sweet spot between pick up and play and deep/challenging gameplay. This is also the only reason why I'm not releasing a demo that I spent quite some time polishing. My number one priority is getting this right.
Also as with any creative project there are going to be challenges and hurdles that I can't foresee but I'm determined to see this project through.