A guide to game and animation programming for beginners. Scratch 2 Offline Editor. Scratch is a science and education tool aimed at younger people to help them learn important concepts behind programming languages.
My son loves computers and has dreams of being a game designer one day. Over the years has has enjoyed quite a bit of time on Scratch. Scratch is a “tile-based visual programming environment” where kids can create animations, games, and stories.
Realplayer Official Website more. Sometimes he spends his free time working on projects, but I’ve also used it as a tool for my son to do some projects for history or science. Back when he was 9, he spent lots of time creating projects. I think there were over 100 projects created that year! I can’t remember when he started on Scratch, but I think he started on there around age 7.
Here are a couple of projects that he did for history or science: This one was a history project that he did after he watched a show that was a dramatization of. Here is another one he did for ancient Rome. I think this one was done after he watched. Here is another one that he did on energy.
When my daughter was five years old, she started playing around on Scratch. She had been drawing on there awhile and this is one of her first projects that she shared. She drew the background and added the figures. Now she is 7 and is getting a little help from her older brother as she learns more about Scratch. This is a recent project.
Scratch is an up-and-coming introductory programming language. Developed by students at MIT, Scratch allows users to create web animations, games, and interactive stories, all without a single line of code. Originally intended for kids ages 8–16, Scratch's web-based platform is ideal for educators who want to incorporate programming in the classroom, and adult students who want to learn a visual language before progressing to code. Todd Perkins, author of Programming for Non-Programmers, shows how to use Scratch to create simple web projects and teach yourself basic programming concepts along the way. He starts with demonstrating how to create your first project and gather the artwork (aka sprites) and other assets you'll need to build it.
Todd then reviews the prebuilt scripts, the bits of code that control the logic of your Scratch projects, and explains how to use the different script types for different functions, such as animating sprites, responding to events such as button clicks, and comparing values. In chapter 3, he covers costumes, and in chapter 4, he shows how to load and play sounds. Finally, he shows how to put it all together into a complete web game, which you can then share with the Scratch community. Instructor •. Todd Perkins is a developer who specializes in iOS. He's developed over a dozen popular apps and games.
He has published over 50 books and video courses that cover topics such as programming for nonprogrammers and game development. He is also a Sun Certified Java Developer (SCJD), and holds a bachelor's degree in software development from Western Governors University. When he's not building applications or courses, he hosts the podcast Try, Try Again - a Movie Club, and plays a healthy amount of video games. Todd lives in California with his family. Related courses • By: David Gassner Course • 2h 8m 37s • By: Todd Perkins Course • 1h 1m 58s • By: Mark Niemann-Ross Course • 1h 39m 42s • By: Olivia Chiu Stone Course • 2h 37m 36s • Course Transcript - [Voiceover] Hi, I'm Tod Perkins. Welcome to this course on the basics of Scratch. Scratch is a web tool design to help you create interactive applications without writing any code.
In this course, we'll look at the basics of Scratch. We'll discuss how to create sprites, change backgrounds, and paint costumes. We'll look at how to use the various categories of scripts to apply movement, sounds, and logic to your Scratch creations. Once you've seen that, we'll take all you've seen throughout the course, and put it all together to build a game.
So, let's dive in to Scratch!